Since its reveal earlier this year, new video game Pentiment has been shrouded in secrecy and confusion. We knew it was being developed by Obsidian Entertainment, yet we also thought it might be a wild divergence from that beloved studio's biggest hits (Fallout New Vegas, The Outer Worlds).
That suspicion was confirmed last week in a pre-Gamescom conference hosted by its gameplay director and art director, who comprise one-sixth of its full development staff. You read that correctly: Obsidian's first video game since being acquired by the deep pockets of Microsoft will launch in November with a team of only 13 people on the credits.
Game director Josh Sawyer doesn't mince words about this peculiar game's budget and scope—nor about its corporate handlers finding the right place to put it.
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