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mercredi 29 avril 2026

"Super ZSNES" is a stab at a modern SNES emulator from the original developers

"Super ZSNES" is a stab at a modern SNES emulator from the original developers

Aficionados of game console emulator history will almost certainly be familiar with ZSNES, an MS-DOS-based (and, later, Windows-based) emulator for the Super Nintendo Entertainment System that originally launched back in 1997. Originally written in x86 assembly code, it was known best for its performance on low-end PCs and was capable of running some games at full speed on chips as slow as a 233 MHz Pentium II, though it usually did so at the expense of emulation accuracy.

ZSNES developed rapidly (alongside the contemporary, competing Snes9x project) throughout the late ’90s and early 2000s. Updates slowed after the original creators left the project, and new releases ceased entirely around 2007.

But a successor to ZSNES has arrived. The project's original creators (who go by the handles zsKnight and _Demo_) have returned 19 years later with a new follow-up project called "Super ZSNES," an SNES emulator that emphasizes audio-visual upgrades to those aging ’90s-era Super Nintendo games. The only more surprising emulator news would be if NESticle somehow rose from the dead.

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China kills Meta’s acquisition of Manus as US-China AI rivalry deepens

China kills Meta’s acquisition of Manus as US-China AI rivalry deepens

China has blocked US tech giant Meta’s acquisition of the AI company Manus that was founded by Chinese tech entrepreneurs. That development indicates how difficult it has become for US and Chinese tech companies to strike and sustain such deals as government authorities on both sides take an increasingly hard line amid the deepening US-China AI rivalry.

The Chinese government formally asked Meta to unwind the acquisition on April 27 after deciding to ban foreign investment in Manus based on national security concerns. It had already spent months officially scrutinizing Meta’s $2 billion acquisition of Manus that took place in December 2025—Chinese regulators announced they were reviewing the deal in January 2026 and instructed the two Manus cofounders to not leave China while the investigation was ongoing, according to The Wall Street Journal.

Manus burst onto the scene in March 2025 with its “general AI agent,” designed to help users with tasks such as searching real estate sites for a new home or booking airline tickets and hotels for an international trip. The Manus AI agent is an “agentic wrapper” or “agentic harness” that enables an underlying AI model—in this case, Anthropic’s Claude 3.7 Sonnet—to take actions to carry out user requests. But Manus actually incorporates multiple AI agents to perform and verify tasks, including a planner agent that assigns tasks and an executor agent that can browse and interact with websites, create spreadsheets, use various software tools, and even code new applications.

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mardi 28 avril 2026

Study: Infrasound likely a key factor in alleged hauntings

Study: Infrasound likely a key factor in alleged hauntings

The next time you walk into a purportedly "haunted" house and sense a ghostly presence, consider that those feelings might be due to vibrating pipes, mechanical or climate control systems, rumbling from traffic, or wind turbines, rather than anything paranormal. That's the conclusion of a new paper published in the journal Frontiers in Behavioral Neuroscience. All of those are sources of infrasound.

Scientists have long sought to find logical explanations for alleged hauntings. In 2003, for instance, University of Hertfordshire psychologist Richard Wiseman conducted two studies that investigated the psychological mechanisms underlying supposed "ghostly" activity. Subjects walked around Hampton Court Palace in Surrey, England, and the South Bridge Vaults in Edinburgh, Scotland—both with reputations for manifesting unusual phenomena—and reported back on which places at those sites they sensed such phenomena. The subjects reported more odd experiences in places rumored to be haunted, regardless of whether the subjects were aware of those rumors or not.

Those areas did, however, feature variances in local magnetic fields, humidity, and lighting levels, suggesting that such sensations are simply people responding to normal environmental factors. Wiseman hypothesized that stronger magnetic fields may affect the brain, similar to how electrical stimulation of the angular gyrus can make one feel as if there is another person standing behind, mimicking one's movements.

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Steam Controller: The Ars Technica review

Steam Controller: The Ars Technica review

Since time immemorial, serious PC gamers have proselytized about the superiority of mouse and keyboard control schemes over the more input-limited handheld controllers used by most console gamers (and others). In recent years, though, many PC gamers have started keeping a spare Xbox controller (or similar) nearby for the increasing number of PC games designed primarily or exclusively with thumbsticks and buttons in mind.

Valve's upcoming Steam Controller (not to be confused with the 2015 controller of the same name) is the Steam maker's effort to replace those controllers with something more explicitly designed for the PC, and for the upcoming Steam Machine. After spending a few weeks with the controller, though, we're not quite sure it sets itself apart from the competition enough to justify its high $99 asking price.

The rear buttons are pretty perfectly positioned for your middle and ring fingers to rest comfortably. Credit: Kyle Orland
There's a nice lip on the shoulder trigger to prevent your finger from sliding off the back. Credit: Kyle Orland
The face buttons on the Steam Controller are suitably springy and responsive. Credit: Kyle Orland

Baseline quality

From the first time you hold a Steam Controller in your hands, it's clear that this is a well-made piece of hardware. There's a sturdy build quality to all the pieces that makes the controller feel solid in the hand, with just enough heft to feel substantial without being too heavy.

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Gateway manufacturer finally acknowledges issue, fails to mention "corrosion"

Gateway manufacturer finally acknowledges issue, fails to mention "corrosion"

One of the more intriguing space stories in a while broke last week when NASA Administrator Jared Isaacman said during a congressional hearing that the two habitation modules built for the Lunar Gateway had been corroded.

The immediate response to these comments on Wednesday before a House committee from some space industry observers was doubt—Isaacman, they said, must be lying.

However, the primary contractor for the Habitation and Logistics Outpost, Northrop Grumman, soon acknowledged there was a manufacturing irregularity. On Friday, the European Space Agency, providing the other habitation module (I-HAB), acknowledged that there had been "corrosion" observed.

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Meet the players who lost big money on Peter Molyneux’s failed Legacy

Meet the players who lost big money on Peter Molyneux’s failed Legacy

This week, players are being asked to pay $25 for early access to Masters of Albion, a god game throwback that legendary designer Peter Molyneux (Populous, Dungeon Keeper, Black and White) says will be the last game he ever works on. But the players who poured roughly $54 million in cryptocurrency into Molyneux’s previous game, Legacy, say they're still bitter about getting swept up in Molyneux’s broken promises of a best-in-class economic simulation and the opportunity for “play to earn” riches.

Legacy players who spoke to Ars Technica described pre-purchasing thousands of dollars' worth of NFTs, in some cases, to buy into the crypto-fueled vision offered by Molyneux, his development studio 22cans, and publisher Gala Games. Those players said the Legacy they got was a pale shadow of what was promised, with a broken-by-design economic system that caused players to abandon the game en masse within a couple of weeks of its 2023 launch.

Despite the game's almost total failure as a going concern, though, Legacy rode the crest of the crypto hype wave to pre-sold economic success that Molyneux said “[gave] us the money to fund Masters of Albion," in a 2024 interview. "That's what we used the majority of the money for…”

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New robotic control software avoids jamming their joints

New robotic control software avoids jamming their joints

Switching from one smartphone to another is mostly a smooth procedure. You log into your accounts and your apps, preferences, and contacts should sync to the new hardware. But in the world of robotics, swapping an old robotic arm for a newer model has meant setting everything up from scratch.

To fix that, a team of researchers at the Swiss École Polytechnique Fédérale de Lausanne (EPFL) has developed what they call Kinematic Intelligence, a framework that makes switching robots work more like switching smartphones. They describe their system in a recent Science Robotics paper.

Demonstrating skills

For years, roboticists have been working on getting robots to learn from demonstration—teaching them new skills by showing them what to do, rather than writing lines of code. The idea is to remotely control or physically guide the robot's arm to teach it a task like wiping a table, stacking boxes, or welding a car component. The problem is that most of these taught skills end up tied to the specific robot the training was done with.

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