Since getting my copy, I've completed the game's campaign four times and hosted gameplay sessions with a number of friends, and I'm still not tired of the fun on offer. Shredder's Revenge is everything I have wanted in a Ninja Turtles arcade sequel: immediately accessible, gorgeously animated, hilarious, and packed with enough mechanical systems to make it satisfying to return to.
Beyond Guardian Heroes, beyond 2007’s TMNT
Shredder's Revenge rewinds to a 32-bit era of high-res, meticulously animated pixel art—perhaps one generation past the beloved likes of Guardian Heroes—and imagines a world in which Konami kept making TMNT arcade games. This week's new game, out on Windows, Xbox, PlayStation, and Switch, imagines what directions the series might have gone in an alternate universe dominated by arcade games.
As it turns out, the main developers of this new game tried such a concept 15 years ago. The simply named TMNT for the Game Boy Advance looked and felt a lot like games from the series' arcade heyday, boosted by a satisfying combo-counter system and some experience-point chasing. Sadly, that solid 2007 game was lost in a portable-gaming world that had moved on to the Nintendo DS.
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