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lundi 19 octobre 2026

Stratospheric airship flew from US to Japan to test sky cell tower concept

Stratospheric airship flew from US to Japan to test sky cell tower concept

Nearly 100 years after the dirigible Graf Zeppelin made the first nonstop airship journey across the Pacific Ocean, another airship has successfully completed a round-trip flight from New Mexico to Japan and back. But the significance of this modern feat was less about the journey's length and more about its purpose: demonstrating how a lighter-than-air platform can act as a cell phone tower in the sky.

The trans-Pacific flight that took place over a month between August and September 2026 was the most notable milestone yet for Sceye, a US aerospace company based near Albuquerque, New Mexico. Sceye has developed an uncrewed platform filled with helium for buoyancy and equipped with an electric-powered propeller for active propulsion, allowing it to resist most strong winds and keep hovering over the same location for long periods. The platform also uses top-mounted solar panels and onboard batteries to stay powered for stratospheric operations around the clock.

“We can stay over an area of operation, and we do that in the stratosphere right around 60,000 feet, so we're twice as high as air traffic and we're above the jet stream, and yet 30 times closer than low-Earth orbit satellites,” Mikkel Frandsen, founder and CEO of Sceye, told Ars. “We can fly through day and night until the sun comes up the next morning and recharges the batteries, at which point we're still at the same altitude and still over the same area of operation.”

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Anthropic gives outside AI watchdog “employee-like” access

Anthropic gives outside AI watchdog “employee-like” access

Anthropic has granted external evaluators “employee-like access” to assess the risks of its models, following through on a commitment to increase safeguards over concerns the technology could run catastrophically out of control.

METR, a nonprofit that has worked with leading labs including OpenAI, Anthropic, Google, and Meta, now has a team embedded in the Claude maker’s office with access to its hardware and internal systems.

A greater role for third-party evaluators is among the main concrete steps the labs have proposed in response to rising concern about the dangers more capable AI systems could pose to the economy, cyber security, and humanity at large.

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Science says your boss should talk less in meetings

Science says your boss should talk less in meetings

Close to 1 billion meetings take place each day around the world. CEOs spend nearly three-quarters of their workdays in meetings. Planning for and spearheading meetings eats up the lion’s share of managers’ time. In much of the industrialized world, meetings are both the metronomes and menaces of people’s working lives.

Given the enormous time spent in workplace meetings, do we know what they accomplish or how to make them as worthwhile as possible? For decades, the answer was… not really. Meetings weren’t a particularly accessible subject of study. But that has changed. Once a tiny niche area, “meeting science” is a growing specialization among organizational and social psychologists. The field is accelerating as archived virtual meetings provide vast swaths of data. And it is providing a fascinating window into human behavior.

Meeting to talk helps fulfill basic human needs to connect, communicate, and cooperate. People have long come together—in caves, fields, market squares, and town halls—to get something done, share ideas, get on the same page, or just to remark on the weather. But meeting scientists define their subject as gatherings of people “with some goal or structure to the event,” says organizational psychologist Liana Kreamer of the Florida Institute of Technology, who coauthored a review of over three decades of meeting science in the 2026 Annual Review of Organizational Psychology and Organizational Behavior.

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Why BioWare's Neverwinter Nights still has thousands of active players

Why BioWare's Neverwinter Nights still has thousands of active players

Neverwinter Nights was made by the studio that produced seminal RPGs Baldur's Gate, Star Wars: Knights of the Old Republic, Mass Effect, and Dragon Age. It sold well and was critically acclaimed at launch. Yet, somehow, it has not been canonized in most gamers' minds over the decades the same way the games that came before and after it were.

Nonetheless, more than two decades later, it still has a tight-knit and surprisingly active community that none of those other games can rival. I think that's partly because it was a completely different beast.

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OpenAI models hacked a crypto wallet and breached more websites

OpenAI models hacked a crypto wallet and breached more websites

OpenAI said internal models hacked two more websites, bypassed company-imposed browsing restrictions, and used exposed credentials to draw cryptocurrency from a wallet it couldn’t otherwise access, in the latest installment of disclosures of its agents performing unethical and likely illegal acts.

The company on Thursday issued reports of four new incidents, all of which occurred in June. They come after the company revealed in July that internal test agents exploited a zero-day vulnerability in a tool designed to restrict their access to the Internet. They then broke into the network of AI tool provider Hugging Face. The agents took that illegal action to steal answers to a hacking test that weren’t available when completing the tasks on their own. The incident—which likely would have resulted in criminal charges had they been performed directly by a person—has further heightened concerns that widespread AI use could have harmful effects on an unprecedented scale.

Easier to beg for forgiveness than ask permission

In two of the cases reported Thursday, OpenAI agents tasked with retrieving information from websites hacked them when the models ran into obstacles obtaining it directly. In one incident during reinforcement training, a model that received access denials when trying to retrieve historical hospital-bed statistics on a government statistics website “used the site's file-download feature to retrieve server configuration and application files, including sensitive credentials,” OpenAI said. “It inspected the application code, bypassed the statistics endpoint's authorization checks, and retrieved data that had previously been denied. The model saved the data locally.”

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dimanche 18 octobre 2026

“thegentlemanpervert” producing AI CSAM is a NJ prosecutor, say cops

“thegentlemanpervert” producing AI CSAM is a NJ prosecutor, say cops

New Jersey’s deputy attorney general, Brian Richard Fitzgerald, was arrested on “felony charges related to AI-generated child sexual abuse material (CSAM),” Bucks County Detectives said in a press release Thursday.

In the US, cops have vowed to crack down on AI CSAM since at least 2024, when the Department of Justice made one of the earliest arrests. After charging a Wisconsin man with spreading “thousands of realistic images of prepubescent minors” across Telegram and Instagram, the DOJ clarified to law enforcement that “CSAM generated by AI is still CSAM.”

New Jersey’s deputy attorney general, Brian Richard Fitzgerald, was arrested at his home Thursday. Credit: via Bucks County Detectives

On Thursday, New Jersey officials accused 51-year-old Fitzgerald of using AI to make photos from social media of real minors into sexualized images that he then distributed on social media.

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US Rep proposes bill to give video game buyers "ownership," not "a license"

US Rep proposes bill to give video game buyers "ownership," not "a license"

A new bill proposed by Rep. Ritchie Torres (D-NY) aims to establish new regulations that would ensure that "buying a video game would give the consumer ownership of the game rather than a license to play it," including assurances that they can continue to access the games for years after they are released.

The announcement names NBA 2K25 as an example of the problem the bill aims to solve; that game launched on September 6, 2025, but is scheduled to become unplayable on December 31 due to server shutdowns. The bill, which is called the Power to Players Act, directs the FTC to take action to prevent outcomes like that in the future.

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